![]() ![]() The current state of the game is basically where the vast majority of enemies and allies will die in 2 single target hits regardless of their class (hard mode). The only reason you are leveling the classes are the learnable skills that can be equipped in your 5 skill slots which 1 of them will always be taken up because you will always be equipping the +6 max HP skill you get from the novice tier class. Most of the non mage classes you pick will basically determine their mobility and bonus stats as they can equip whatever the hell they want and level those masteries with any class. You can use dark grimoires on your priest and light ones on your dark sorcerers and you probably won't be able to tell the difference until their master classes. The mages can't equip anything other than elemental, light, or dark grimoires which dictates the spells they can equip on them. The classes are basically broken down into the mages and the non mages. ![]() Slight better damage overoll than Battle Mage but less than Sorcerers. ![]() Can totally control who can move to you, who becomes weak (physical/magical), who sleeps, who is immobilized. Once their attack spells are emptied, they become useless without any healing to do. ONLY CLASS THAT CAN GET A TELEPORT SPELL FOR ALLIES. Resist better physical than others but less than battle mage. *Bishop* : ONLY CLASS THAT CAN HEAL OTHERS (apart Templars). Ultimate controlers of the field, can do massive damages but limited spells number for the AoE ones. Possess a throwing axe skill based on Magic. Still have Elem Book therefore still good for Field Alteration or Chain Debuff or Chain Damage. ![]() ONLY MELEE CLASS THAT CAN ATTACK DIAGONAL. Resist both physical and magical very well. The more they get hit, the more they deal damage but also receive. Medium physical defense, weak magical defense. *Berserker* : monsters with axes, very strong. Can spawn poison on ground shaped as a cross (5 spots). Strong, but also weak in both physical and magic. *Assassin* : can dual wield swords which means double attack based on strength, can move to 6 range per round. *Sharpshooter* : 2 max range attack, debuff arrows (can be shot farther than 2 range), nice defense. *Ranger* : 3 max range attack, magic arrows (Fire / Ice / Silence), weak defense, +1 Move (4 base so become 5). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |